Development diary: week 9

Character Bible- 6th June (3.1)

After creating all the designs character, I finally put everything together. The characters were all drawn on paper, then the colour was added by using adobe sketch app on the Ipad and a specialised pen for the Ipad called Dagi. The alien and the main character designs were finished on the end of week 7, however the security guard design was finished much later, this is why this was not written up from week 7. After designing all the characters, I put them together with the written content on Photoshop.

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Development diary: week 8

Final wireframes for the layout of panels- 30th May (3.1)

After creating rough designs and ideas, I have decided to create the final wireframes for the layout of panels using the rough designs and ideas to create them. I need the final ones as it will help me to create the panels a lot quicker because they are more organised and it will help me to determine if these panels are capable of keeping a good flow whilst telling the story.

Development diary: week 7

Identifying sounds that will be in the comic- 23rd May 2016 (3.1)

Before I begin creating sounds for the comic, I must first identify what sounds are needed and be able to decide what I can achieve in the time I have.

Here are the sounds that I can create for the comic:

Page 1

  1.  A gun being ready/ being cocked
  2.  A supressed gun being fired
  3.  A man grunting from pain or shock
  4.  A body being dragged
  5.  Sighing

Development diary: week 6

Research from “Framed Ink”- 15th to 16th May (2.1)

Lighting

Lighting has the abilities to tell many different stories from the same thing, such as an image or the same set for a movie. A great example is given by the book which says “if we had two shoot two movies and the budget is so limited that we can only have one location, say a room with a table, four chairs, and two windows to the outside. The first movie we have to shoot is a cute tale for little kids and the second, the most upsetting horror movie ever made. And we can’t even reposition a single chair in order to create a more appropriate environment for each film.

Development diary: Week 4

Focus groups and final idea (2.1)

Reflection on feedback

Interactive comic:

The feedback I received for the interactive comic were well done, I was suggested to use directional trails when showing movement, these are the blurs you see in a comic when an object or person is moving fast, an after image. I was also told to remember techniques such as camera angles and panning, and also to look at some examples of motion used in still images, one of the examples was mortal combat 9 and X character endings.

Development diary: week 3

Ideas evaluation (2.1)

Three variations for my story idea:

Interactive comic

This idea would be to create a short interactive comic preview for my story idea, this would include motion and sound, such as movement of characters and objects, and foley and ambience sounds; I would need to use the pencil & paper and Photoshop to create the 2D assets and then use Madefire’s motion book tool to create the interactive comic with the 2D assets.

Development diary: week 2

Core skills and abilities (1.1)

My specialist area

My specialist areas would be a 2D artist, script writer, concept artist and storyboard creator.

2D artist:

I chose the 2D artist because I have always enjoyed drawing and creating 2D art when I was a kid, I was also inspired from the cartoons I watched like “adventure time”, “Batman” and “Justice League” and how those shows styles vary; I would like to further improve my drawing skills and style when working on the final major project.