Virtual gallery reflection

Here is my reflection on my virtual gallery I built recently, I answered the questions that we were given for each Unit. Here are the questions for the virtual gallery reflection:

reflection table

Unit 1 1.1: 

The virtual gallery helps me display my skills, the skills it includes are 3D modelling skills, Photoshop skills, audacity and audio producing skills, my Adobe priemier skills and syncing skills, my programming skills. It also displays my lighting skills and manipulating how it works, my animation skills, creating textures and applying them, my scripting skills and my Unreal engine skills.

Unit 3 1.1/ Unit 4 2.1, 2.2: 

There are many industry sectors that the skills used in making virtual gallery can be applied to such as mobile gaming like the IPhone, console gaming like Xbox one, advertising and games for VR like the Oculus Rift, Google Box VR. This is because all the skills and technologies converge with the companies as all of them use 3D modelling, animation, Photoshop, audacity and recording audio, Adobe preimier, lighting and texturing, the only one that might not use unreal is advertising.

Unit 3 2.1, 2.2: 

These skills prepare us for job roles like a 3D modeller, a job that involves texturing, a sound engineer and a video editor. Here are the pros and cons of the job roles:


They all have creative freedom in there work, allowing a creative person to explore more and create things under their own influences. This makes them feel more free in what they do, making them feel happier.

When they finish a piece of work, it can make them feel very accomplished and proud in what they have made, whether it took them a day, week or month, this makes work very rewarding.


They all involve long periods of sitting down which can cause health problems in the future if the employee didn’t get any excise or if the employee doesn’t take quick breaks from the computer.

Some of the pieces of work they create might be rejected by the employer or the main leader in the production of the product. This can leave the employee feel very disappointed about creating something they put a lot of work into not being used.

Unit 3 3.1: 

I kept myself organised which saves time, I did this by priortizing the improtant work that needed to be done and then doing work that I can do at home or work that was not a major priority for the gallery. To give you an example of this, I made all the 3D models and textures for them and place them in the gallery first as it was the most important piece, then I started making a 3D model for the voiceover, which was less important.

I also organised my work by making folders appropriately named for each type of work I did for the project, such as I made a folder called textures to hold all the textures for the virtual gallery and made a separate folder called 3D models and placed all the 3D models in that folder. This way I could easily find the files I need without wasting time, this allowed me to meet my deadline.

Unit 1 1.2: 

I took regular breaks to ensure that I am not straining my eyes, they were about 10 minutes long, long enough to allow my eyes to rest and short enough to allow more time on my work. I also kept a good posture by having the chair kept straight and also had the computer at eye level and I kept drink and food away from the computers as it is a hazard. I was also careful of cables in case I tripped, I did not overload plugs and I kept myself hydrated.

Unit 1 2.2:

I used low lighting in the cinema to make it similar to real life cinemas which is to allow the viewer to focus more on the video and I made the galleries bright again like real life which is to present the work clearly to viewers. I used music in each room to give each room a emotion, like in the photography room and 2D room I used a piano music to make it calm and relaxed when viewing the work. Whilst the 3D room I gave it sci-fi music, because 3D modelling is sort of futuristic and seems high tech, making the viewer feel curious as it seems out of this world.

Unit 4 1.1, 1.2:

The texturing helped to give it the right mood, such as the Photography room’ walls will be a white smooth plaster and the floor would be a wood planked floor, this would keep it calm as its not full of so many colours to dazzle, it is only there to present. The cinema however is red and quite dark, making the mood feel excited but also comfortable and relaxing because of the carpet and leather.

The lighting creates a mood also, like in the cinema it is dark, but has a bight screen, making the view again relaxed as it feels like they are watching a movie, whilst the photography room and 2D room use bright lighting to help the viewer to focus, making the mood more calm and focused.

Unit 4 1.2, 1.3:

Ambient music can be used to alter the element to change the meaning of the virtual experience for viewer, this is because you can change the music in the cinema to be violins on high notes and dong short burst, this would make the cinema seem to be horror themed.

Unit 2 1.1:

I used mood boards to get an idea of the mood I wanted for each room, a mood board is secondary and primary research. I also looked in a gallery in Canterbury which is called the Binary museum and have been in cinemas, this would be primary research and I looked for textures and sounds for each room which would be secondary research.

Unit 2 2.1, 3.1:

I was able to get a better understanding of how galleries and cinemas are designed to look and feel which really help me understand what I wanted. I was able to plan what I wanted for each room from the mood boards, this helped me to get on with my work and not slow down or have to think for a what I wanted. I was also able to get all the resources I needed for textures and sound as I had already did research on what sounds and textures I wanted, this way I didn’t have to waste time in finding sounds and textures when I need them.

Unit 2 3.2:

I think I should have gone to more galleries than one, so I could get more ideas in galleries and I should also go to a cinema and pay more attention to what they use to create a mood. I should also get my textures and sounds downloaded and prepared to be used before beginning to work on the gallery, this would save a lot more time for me.

Here is a Link to a recorded guide throughout the virtual gallery I made:

My overall evaluation

My virtual gallery went very well, each room had all my work in it, placed in a well organised manner, each voice over for the introduction of each room was done very well along with the voice overs for each object. The improvements I could make on this gallery is finish adding the rest of the voice overs on each object and the texturing could have gone better if I took more time in it and I should have done more research into it.

Environment lighting and sound in Unreal engine

When we were being taught how to make a collection of rooms and hallways we were also taught how to make and use sound and lighting in the Unreal engine. We were taught this so we could use it in the upcoming project and other future projects that require us to use sound and lighting in the Unreal engine and also use it for future jobs.

We first set up the model rooms and hallways in the Unreal engine, once set up we were first taught how to put lighting into the model. There are two main types of lights, the normal light bulb and the spot light, once one of the lights were placed in we could edit it on the right hand side of the Unreal engine’s settings bar. In these settings, we were shown that we could change the intensity of the light, the colour of the light and how much the light would bounce. After we were shown the main settings we were then shown the difference in both the lights settings, the normal light bulb’s area radius in light can be changed so that the light reaches far, making it look bright or it doesn’t spread at all, making it look dim. The spot light’s focus area can be changed, such it can have a intense light on one spot or have a much bigger area radius where it focuses on, it can also change how far the light travels as well.

Inner labs lighting

Next we were taught how to use and control sound in Unreal, we first imported the sound we wanted, for this case it was a rain and thunderstorm sound file which would be ambient sound in this environment. We first dragged in the sound file and place it right in the middle of the environment we made, we were then sound that the sound file has two spheres on it. The inner sphere was where you could hear the sound clearly and the outer sphere was where it would fade as the player got further away from it. We made the radius of the spheres big enough so that it would cover the whole environment, that way it would not fade and stay at a constant level. We were then shown how to make the sound loop and how to adjust the pitch and volume, this way we could make it sound like its coming from outside.

After we did the natural ambient sound, we were shown how to make a specific sound, which is when the player walks into a specific area an ambient sound/music plays. We first placed a trigger box inside the room in the environment and the sound, we then scaled it to fit the room and the sound to cover the enviroment, that way if the player walks into the room the music would activate. We were then shown how to link a sound with the trigger box in the levels blueprints, we first typed in in the blue prints “On actor begin overlap” and placed it in blueprints, then we connected the sound file with the command.

The last sound technique we were taught was how to make an interactive sound, a sound that only plays if the player interacts with something, in this case a TV. We again create another trigger box, but this time it was one that covered a box which represents a TV, we made it big enough for the player to fit inside but not to big otherwise the player would be able to activate it at a distance. We then went into the blueprints and typed in “keyboard E”, “on actor begin overlap”, “on actor end overlap”, “play sound” and then “gate”.

We first connected “on actor begin overlap” to open on “gate” and then “on actor end overlap” to close on “gate”, after that we connected “keyboard E” to interact and the on the exit of “gate” was “play sound”. Now this would make the sound file play when the player interacted with the object by pressing E however the only problem is if the player kept pressing E the sound file would overlap itself. To fix this we deleted “play sound” and then placed a “flip flop” after the “keyboard E” and connected it to the “Gate”, I then placed another audio file in which was a click to represent it turning off. I connected that to “Flip flop A” and on the other side “Stop”, this make it so that if the player clicked again it would play another audio to signify it turning off, then it actually turning off.

programing for sound in inner lab


I feel like I did pretty well when learning and using sound and lighting, the lighting was easier to set up than the sound however, as the programming was a little complicated. I did have a couple of difficulties setting up the lights with the enviroment, sometimes the light would make the whole room bright even with the intensity low. To fix this I lowered the bounce on the light and reduced the radius of the light and if that didn’t work then I would turn the light into a movable object, it worked but I do not know why.

Unit 1: Advanced texturing

For this, I learnt how to make advanced texturing on a plane a and place it in unreal and see how light effects it, we were taught this so we can use this information to make textures in the future more realistic and advanced for our virtual environments we make in the future.

We started by making a plane in 3Ds max that measured a 100 cm by 100 cm, I then picked a texture a liked from the website This is the texture i picked:


I then opened Photoshop and made the canvas 512 by 512 pixels and put the texture into Photoshop, I then saved the image and called it a diffuse texture. Once I saved it, I then returned back to 3Ds max and applied it as a diffuse map texture on the plane, I then went back to Photoshop and started to work on the specular map. I first turned the texture black and white by desaturating the image, I the reversed black and white and the adjusted the level of how much black or white was on the image. Once I did that I save it as a specular map, this is the specular map:

specular map

Once save I placed it in the specular map for the 3D model and then changed the glossiness to 40, this gave the model some shine on it.  After that I started working on the bump map which we renamed as a normal map,  on Photoshop there is a plugin called xNormal. I changed the smoothness on it and then save it and applied it to the 3D model, this is the normal map:

normal map

Once I had all the maps for the texture applied and then started to export it so I could apply it to the Unreal engine, I cleared all the materials except the diffuse and specular maps, then export with smoothing on, triangulate and embedded media.

Texture floor fully complete

I then started up the unreal engine and imported my 3D model into it, I then opened up the material and put both the normal and specular into it, connecting specs and then scaled the model bigger. I then messed around with the unreal engine’s lighting to see if it works and it does.


I believe it went very well when making the texture, it has just the right amount of roughness without it being too much and the shine is just right, not too much as it is only a concrete floor which nearly has no shine at all. I think I will be able to master advance texturing in the future and have a further understanding of it.

Unit 1: Sound Dubbing

The task I was given was to Dub a limbo video scene only using the sounds we created with two pieces of paper, this is so we could learn how to make sounds, edit them and then dub them with video, these skills will help me in the future of this course as I would be able to use them in projects or basic course work.

I first noted down all the sounds in the original limbo video when watching it, this way I knew exactly what I needed, I needed a sound for a lodge sliding, debry, ambience, the rock rolling, the rock colliding with the boy and the bank, lodge colliding with the bank and footsteps.

Once noted down all the sounds me and my partner Sam went to the library to record the sounds, we chose the library because it was quite and it had many corners with no one around to interrupt, we used a microphone given by the media department. To create the sound for lodge sliding we used both the papers to slide their edges together, the Derby was finger dragging across the paper, the ambience was shaking the two pieces of paper and blowing between the two pieces of paper, the rock rolling was taping one peice of paper. The rock colliding with the boy was holding two pieces of paper together and whacking both with one finger softly, samething for colliding with the bank but with a lot more power in the hit, the lodge colliding again used two pieces of paper but with two finger hits softly. The last sound we scrunched up one piece of paper and tapped it with one finger.

After collecting the sounds I edited them in audacity, I changed each ones speed so it was more deeper and sounded slower, bass so it would sound a lot more heavy, the equalization which would change the frequency of the sound and cropped out any unnecessary sound so I could edit it quicker. Once finished I started to dub the video in Adobe premiere, first placed the video into the video track without its sound and then added all the sounds I needed. Then placed each sound into the audio tracks and synced each one up, the only sounds I was not able to add was the ambient sounds.


The dub went very well as it is able to replicate the sounds of the original video, the only difference is the the dub does not have ambient music unlike the original. it could be improved by adjusting the sound levels to be the same level, so they don’t over power each other.

audacity rock

adobe premiere limbo

Here is a video of limbo before and after being dubbed:


Unit 1: Photo montage

For this task I had to combine different images to make one image, this technique is called a photo montage. We did this so we could learn about photo montage and how we can use it and to practice our Photoshop skills for the future use for this course.  

Computer spill

To create this image I first Found the image of a laptop on a desk, this would be the main image and background. Next I found oil spills off Google and pasted them in a different photoshop window, I then took the white backgrounds off the oil spills by using the quick selection and deleting the White background. I took the White background off the oil spills so they don’t look like images. I then copied and pasted the edited oil spill back to the main window and then started to work on combining the images.

Again I made another window but place the laptop image in it, I then removed all the background and only kept the keyboard part of the laptop by using quick selection. I placed the keyboard back in the main window and put the keyboard over the background keyboard by placing the layer above the background layer, that way I could place the first oil spill under that layer and make it look like its leaking from the bottom. I then started to work on the next oil spill by placing it on the laptops screen, I did this by using the move tool. Once in place I made the image more adjust to the perspective of the laptop; I did this by using the direct selection and pulling on the corners of the selection box around the image.

oil spill being edited      laptop keyboard

Once adjusted, I combined all the layers and added a filter around the edges; I did this by using the Lasso tool and selecting the middle and then inverting it to select the outside; I then used the pixel filter, making the outside look pixelated. After that I finished up by blurring the edges of oil spill on the screen; I did this on its furthest side so it would fit the images perspective as when a object becomes more distant, it gets harder to focus on.

Unit 1: Different ways of communication technology use


This is a diagram of the different ways each type of media use communication through technology.


Film use sound in many ways, usually they use it for dialog for their characters to explain the plot, but they also use it for music to fit the feeling of a specific scene. This can happen in sad scenes, horror scenes and romantic scenes, etc.

Image is obviously used in film as it would not be called a film without moving images. But there are many ways the film uses images, such as if the main character was knocked out, they would make the whole screen black and just when he’s waking up, make the image a little blurry to show his eyes adjusting.

To create film, you must first obtain a camera, the camera is design to take many pictures and put them together, this way when the each picture is shown quickly and in order, it would look like motion. Each picture in a film or video is called a frame; this is used to measure how many pictures are taken and then played per second, this is called frames per second (FPS). If you wanted a high quality film, you would play a lot of frames per second, such as 2000 FPS; this can be used also to slow down the video, such as if a camera takes a lot more pictures per second and then played like a normal video, it woul appear to be slower.

Slow motion is used now these days to make a scene in a film more intense and is also used for curiosity, like a slow motion video of a ballon popping on YouTube, which means film and the Internet have converged.


Print usually uses text to convey news and other information to readers, they use a formal approach in news papers to attend to both the high class and middle class of people. They also have some articles that are not so formal to attend to all classes.

They also use pictures in their prints to allow the reader to fully understand the situation, whether it’s a disaster or a major crash on the road. It allows the reader to get a image of what happened.

Print these days use many techniques to create a bigger audience to there news papers and magazines, such as photo manipulation. Photo manipulation is used more on female images to attract a bigger audience; what they try to do is to make the female in the picture be perfect but this is is not possible unless they use photo manipulation. This kind of technique was not used a lot until the present day, as it has become a lot easier and cheap to do such photo manipulation. This technique converges with advertisement as they use this kind of technique a lot in their images.


TV use image in a couple of ways, they use moving images to show films and other programs like news channels and kid shows. But they also use still images to show scenes or displays of art; also without image, it would only count as a radio, as all it would have is sound.

TV use sound to transfer information to the audience, such as the news channels as they use verbal communication to tell the audience the news. There are also some channels that are made for just music, the only difference it has with a radio is that it has the image showing a the video for the music.

TV also use text to convey information as well, it is mostly seen on news channels along the bottom of the screen. It usually tells news that has already been said to people who just joined the channel late or tells completely different news that is unrelated to the current news.

With news channels, they present it almost present it like a website, with the images on the side and text being displayed below, above and again on the side. This technique is used to convey as much information as they can to the audience, so they don’t miss out on anything. As I said earlier it presents its self like a website, which means that TV converges with the Internet.


Games usually have image to show the player both the plot of the game and to show the outcome of the information the player is inputting by the controller such as pressing the A button will show the character jumping. They also use the image to show atmosphere in the game, such as if the made the lighting dark, it would make the game more creepy and scary.

Games use sound to create atmosphere as well in the game such as if it was a peaceful cinematic they would use instrumental music or if it was a action part of the game, they might use rock music. Sound is also used to explain the plot more easily and also help the player be able to hear what is going on the environment, such as be able to hear other players or CPUs footsteps.

Games also sometimes have text, this is usually for the player to learn more about the plot or to help the player continue through the game, such as the the player could look at a computer in the game and learn a password to a certain door. Text is also used in games menu and Hubs, this so the player navigate and begin the game easily and can modify the game to get the best experience out of it, such as make the screen the right size for the TV or change the brightness.

Games converges with film a lot, this is because when creating the game, they focus a lot on the lighting and the sound. This is because they are both trying to create an atmosphere for ether their film or game, such as if its horror, they would both use the same techniques to create that atmosphere. They would both use dark lighting, creepy ambient noise, etc.


Advertisement use image to show their product or service, they usually show the audience what the product looks like and how it works to appeal to the customers that need that specific product or service.

Advertisement use sound to explain what the product or service is and how it works, this allows the customer to understand the product/service more and how to use it. This also makes the customer trust the product/service, will encourage the customer to buy it.

Advertisement use text to usually show percentages or reviews, this way the information sticks more with the customers and trusts them a little bit more that just the audio alone. This again encourages the customer to buy.

As I stated earlier advertisement does use photo manipulation techniques to attract a bigger audience, but they also use another technique of advertisement, which is called sponsoring. To do this they sponsor a lot events; from small events such as go cart racing to big events like the Olympics. When they sponsor something it allows them to display their logo or product everywhere within the event, that way when somebody say needs a drink, the first thing they will think of is the brand they saw from a event.

Social networking: 

Social networks use text a lot, this is because it is easier for the user to send to their friends and for the friends to understand. Social networking do this because their main objective is to keep families and friends close together and make it easy for them to share their information with each other.

Social networks also allow images, this way the users and can show their friends photos of themselves and other things. This allows the users to have more of a connection with their families and friends, appealing to all the users.


The Internet use text to help the user to navigate the websites and the searchers easily, allowing the user to have full control of what they want to find on the Internet. The Internet also uses text to explain certain things the user wants to know, such as definitions, history, science and other knowledge that’s out there.

The Internet uses images to help the user navigate as well, such as clicking the Google logo will bring the user to the Google search; images are also used to show the user what they want to look at, and this can be anything the current world holds. This helps the user to research, to understand and to create other pictures that are similar. The Internet also has videos for the user to watch as well on websites such as YouTube, this can help the user again to research and to understand, but there are also videos that are for entertainment for the user.

The Internet has sound as well, there are three types on the Internet, music, sound effects and sound for videos. This way the user can entertain themselves, do research and allows the user to create their own content.


Radio only uses sound and there are many reasons why, sound is much easier to broadcast than image and sound as it’ much more simpler. Another reason is, it easy for the listeners to listen whilst going through their everyday lives, listening at their work, listening at home, listening at home, etc. they also can listen to it anywhere as it can be broadcasted very far, they can listen to it in the car, on a boat, on their phones and more. This pleases the listeners as they are able to always have music to listen to.

communication of 3D

We were given a task to create a mind map to show the communication of 3D through different types of media. We did this so we could learn how 3D nearly ties in with all media and how it is a valuable skill to have.

3D mind map


Virtual 3D worlds are made 3D so the the play can easily understand the space and surroundings in their game. Such as some old 3D games are very hard to get a depth perception because of a lot of the flat surfaces, whilst the newer 3D worlds are better design with much better designed levels that make it easy for the player to understand their environment.

3D is also used to show facial expressions and body language, it is usually added to make characters more realistic and human, adding attachment to characters. It is well known to be used in LA Noire, as you had to tell whether the characters were lying to you or telling you the truth. It is also used for animals, ether to make them appear more scary or make them more friendly.


Actors are usually replaced by CGI in dangerous or scenes that are impossible to make. Such as in The avengers, They CGI Thor when he takes off into the sky, if they where to apply that force to actor, he would be seriously injured at that speed; another scene is when Loki is being smashed by The Hulk, as The Hulk is CGI, the actor cannot be picked up by the hulk, making the scene impossible to pull.

They also use 3D modeling to make characters as well, this is usually because it is easy and less money to make than a model and some scenes are impossible to pull with a model. Like I mentioned earlier the Hulk is CGI as it would be very hard to make a model hulk jump around. Along with that they are able to make the body and facial expression in a 3D CGI than a model.


In science there are many 3D models made, they can be used for medical purposes such as making 3D models of patients organs so doctors have an easier time figuring out what’s wrong with their patient.

3D models can also help show how physics work to students such as show a demonstration using 3D models and 3D animation.

3D printing: 

Their is software that is allows the user to design 3D objects and then be able to send the right information to the 3D printer to print. This has many uses to people, such as some might use the program to make 3D art to display.

Another use of 3D printers are they can make useful 3D objects that the user has designed such as spoons, wrenches, screwdrivers and more. 3D printing can also make complex parts for users to put together to make bigger and better creations the 3D printer can make itself such as cars, tools, etc.


Big company’s use 3D modelling and animation when it comes to mascots in advertising, they use this to make their products more appealing and friendly to the customers. Some mascots that are 3D are Mr. Muscle, Duck and more.

3D animation is also used to show how certain products work and how good they are, this way the customer understands how it works and are more confidant in the product and would buy it. This advertising is usually used in cleaning products.


3D models are used in geography to show the how land is shaped, this can be used in many was such as for scientific reasons, for trip planning or for education.

3D models can also help by showing the placement of structures such as building in the land scape, again this can be used for scientific purposes, education or trip planning.


3D software can help architects design structures easier and be able to map everything down more easily. This would architects to work fast and also produce better quality structures.

Architects can also use 3D modelling to show their structures more easily to their customers, allowing the customer to have a better understanding of what the architect has designed for them. This allows no misunderstandings and allowing the customer to get what they want more easily.

Product design: 

Again they use 3D modelling to make mascots for their products, this makes the product more appealing to the customer and allows customers to be able to recognise the product from the advertisement.

They also use 3D modelling to design how the product is going to look, usually the case of the product. This is because it is easier to design and can be easily configured to be printed by a 3D printer.


3D modelling is also used in CG, usual for effects in films, this way the effects look more real and give them a perspective of how big they are. Such as in avengers, they use 3D CG for explosion, for the aircraft and more.


3D models and animation are used a lot in education, such as to show their students how certain things work like physics and biology. Such as showing a 3D model of a humans bone structure and showing what it looks like what happens if a meteorite were to enter our atmosphere by using 3D animation.

3D still: 

3D modelling is used to make 3D still images to display as art, there usually showcases with 3D still images. They also can be shown in your portfolio to show how skilful the person is are 3D modelling.