To figure out the kind of art style I would use for the rotoscope, I took a picture of my face trying to express fear so I can create a rotoscope and figure out an art style that would be able to communicate the emotions I want to the audience and be nice visually. To decide on the art style, I will create several versions with different features and ask my peers which one they prefer and put it into a tally; I will then use the tally and my own evaluation to decide on how I would work on the art style.
I have begun working towards creating my project by working on a storyboard for when I record the footage for the rotoscope; I will first create three different scene ideas and decide on the one I will use. After that I will begin work on the storyboard and will also draw alternate storyboard shots so I can compare them and decide whether I want to use the alternate versions or not and why.
Choreography in fighting
This week I will be researching choreography in fight scenes, this will allow me to create a storyboard that is effective in matching the themes and communicating the emotion and personality of the characters. I will conduct this research by first doing secondary research to understand the basics and then taking it further by analysing some fight scenes that from films, this will allow me to learn techniques used in the industry and compare them with other film fights.
In the seventh week, I am going to be conducting research into character’s facial expressions and see what techniques are used to communicate different emotions through the facial expressions.
The human face is known to be the first immediate thing the eye is drawn to, this makes it very important to known how to correctly use facial expressions correctly. As it says in the online article “The body expresses action, but the face is a window into someone’s inner life, and the expression of this inner life in a character makes all the difference between a skilled, observant artist (or writer) and a wooden one.” (Medlej, 2014)
I first start the experiment by recording a fast action, this is because my fight scene will be mostly fast actions and movements between to characters. The video was of me doing multiple straight punches, this will allow me to decide which punch I want to use.
I then brought it into Photoshop and scanned through the footage to decide what punch I wanted. Once decided, I cropped the footage down to the punch I wanted; I then began to Rotoscope, however instead of rotoscoping every frame, I only Rotoscoped key points in my movements which are when I started the action, when I was halfway through the action and finally when I was at the end of my action.
Conducting research into fast paced animation
The first couple of techniques I already know but need more research into are blurring, smearing and timing.
Blurring and smearing
Smearing is usually found between to key frames, it’s like a normal frame but is more morphed and a little strange. There are different types of smearing which are stretching and multiples; stretching is where the character/object becomes stretched out, however this can be made to only occur in certain parts of an object or character, like a character’s arms moving.
I am interested in exploring the use of movement in 2D animation, focusing more on the fast pace animated scenes and how the emotions of the characters are communicated through facial expression and pose/posture/gesture. I will explore this by making the genre of my animation a thriller.
Why is it important?
Exploring the use of movement in animation is important to me and the industry because it plays a key part in what the character or scene is trying to communicate, whether its matching a theme/genre, communicating an emotion of a character at a specific point or personality of that character. A character’s emotion and personality can also be communicated through facial features and pose/posture/gesture which is why if movement, pose/posture/gesture and facial features were created with no prior knowledge or research into, lots of these opportunities of communicating to the audience would be lost, making the animation sloppy and without purpose which is why it’s important to the industry and to me.
Unit 11: task 1
Evaluate them – what do they tell me about yourself?
When looking at the tasks I have conducted, I can see that I am influenced by a lot of different animators with different genres, along with other creators with different disciplines like game developers, sound designers, etc. This is probably because I admire people who put a lot of dedication into their work and have an artistic flair; I have also discovered that I am interested in exploring characters in animation, such as the way they move and express themselves, allowing the audience to understand the character better.
What Strengths do they highlight?
The task I have conducted highlight my strengths in researching, such as researching new techniques and methods or researching people and products. They also highlight strengths in Photoshop, communication, teamwork and documentation.
What skills do I have currently?
The skills I currently have are Photoshop skills, After Effect skills, Illustrator skills, Premier skills.
What skills have I learnt?
This week I created a timeline in Tiki-toki of what I have done through this course to see what skills and knowledge I have required over the time, this is so I can apply this knowledge to my project proposal and research plan, allowing me to know what I need to research and be able to identify skills I can use in this project.
The first skills I learnt at the start of the year was self-reflection and doing research into myself, I now use this skill through most of the course and will defiantly use it at the end of my project to self-reflect on how I have done and whether I could do better.
The next set of skills was learning how to use 3Ds max, and the techniques and methods used in it. Because the animation I am planning to do is mostly 2D work, however after conducting some research into different vector based animated shows, I discovered a technique on using 3Ds max to create 2D backgrounds that have very good perspective.