Virtual gallery reflection

Here is my reflection on my virtual gallery I built recently, I answered the questions that we were given for each Unit. Here are the questions for the virtual gallery reflection:

reflection table

Unit 1 1.1: 

The virtual gallery helps me display my skills, the skills it includes are 3D modelling skills, Photoshop skills, audacity and audio producing skills, my Adobe priemier skills and syncing skills, my programming skills. It also displays my lighting skills and manipulating how it works, my animation skills, creating textures and applying them, my scripting skills and my Unreal engine skills.

Unit 3 1.1/ Unit 4 2.1, 2.2: 

There are many industry sectors that the skills used in making virtual gallery can be applied to such as mobile gaming like the IPhone, console gaming like Xbox one, advertising and games for VR like the Oculus Rift, Google Box VR. This is because all the skills and technologies converge with the companies as all of them use 3D modelling, animation, Photoshop, audacity and recording audio, Adobe preimier, lighting and texturing, the only one that might not use unreal is advertising.

Unit 3 2.1, 2.2: 

These skills prepare us for job roles like a 3D modeller, a job that involves texturing, a sound engineer and a video editor. Here are the pros and cons of the job roles:

Pros: 

They all have creative freedom in there work, allowing a creative person to explore more and create things under their own influences. This makes them feel more free in what they do, making them feel happier.

When they finish a piece of work, it can make them feel very accomplished and proud in what they have made, whether it took them a day, week or month, this makes work very rewarding.

Cons: 

They all involve long periods of sitting down which can cause health problems in the future if the employee didn’t get any excise or if the employee doesn’t take quick breaks from the computer.

Some of the pieces of work they create might be rejected by the employer or the main leader in the production of the product. This can leave the employee feel very disappointed about creating something they put a lot of work into not being used.

Unit 3 3.1: 

I kept myself organised which saves time, I did this by priortizing the improtant work that needed to be done and then doing work that I can do at home or work that was not a major priority for the gallery. To give you an example of this, I made all the 3D models and textures for them and place them in the gallery first as it was the most important piece, then I started making a 3D model for the voiceover, which was less important.

I also organised my work by making folders appropriately named for each type of work I did for the project, such as I made a folder called textures to hold all the textures for the virtual gallery and made a separate folder called 3D models and placed all the 3D models in that folder. This way I could easily find the files I need without wasting time, this allowed me to meet my deadline.

Unit 1 1.2: 

I took regular breaks to ensure that I am not straining my eyes, they were about 10 minutes long, long enough to allow my eyes to rest and short enough to allow more time on my work. I also kept a good posture by having the chair kept straight and also had the computer at eye level and I kept drink and food away from the computers as it is a hazard. I was also careful of cables in case I tripped, I did not overload plugs and I kept myself hydrated.

Unit 1 2.2:

I used low lighting in the cinema to make it similar to real life cinemas which is to allow the viewer to focus more on the video and I made the galleries bright again like real life which is to present the work clearly to viewers. I used music in each room to give each room a emotion, like in the photography room and 2D room I used a piano music to make it calm and relaxed when viewing the work. Whilst the 3D room I gave it sci-fi music, because 3D modelling is sort of futuristic and seems high tech, making the viewer feel curious as it seems out of this world.

Unit 4 1.1, 1.2:

The texturing helped to give it the right mood, such as the Photography room’ walls will be a white smooth plaster and the floor would be a wood planked floor, this would keep it calm as its not full of so many colours to dazzle, it is only there to present. The cinema however is red and quite dark, making the mood feel excited but also comfortable and relaxing because of the carpet and leather.

The lighting creates a mood also, like in the cinema it is dark, but has a bight screen, making the view again relaxed as it feels like they are watching a movie, whilst the photography room and 2D room use bright lighting to help the viewer to focus, making the mood more calm and focused.

Unit 4 1.2, 1.3:

Ambient music can be used to alter the element to change the meaning of the virtual experience for viewer, this is because you can change the music in the cinema to be violins on high notes and dong short burst, this would make the cinema seem to be horror themed.

Unit 2 1.1:

I used mood boards to get an idea of the mood I wanted for each room, a mood board is secondary and primary research. I also looked in a gallery in Canterbury which is called the Binary museum and have been in cinemas, this would be primary research and I looked for textures and sounds for each room which would be secondary research.

Unit 2 2.1, 3.1:

I was able to get a better understanding of how galleries and cinemas are designed to look and feel which really help me understand what I wanted. I was able to plan what I wanted for each room from the mood boards, this helped me to get on with my work and not slow down or have to think for a what I wanted. I was also able to get all the resources I needed for textures and sound as I had already did research on what sounds and textures I wanted, this way I didn’t have to waste time in finding sounds and textures when I need them.

Unit 2 3.2:

I think I should have gone to more galleries than one, so I could get more ideas in galleries and I should also go to a cinema and pay more attention to what they use to create a mood. I should also get my textures and sounds downloaded and prepared to be used before beginning to work on the gallery, this would save a lot more time for me.

Here is a Link to a recorded guide throughout the virtual gallery I made: http://youtu.be/UdIv2dbobZg

My overall evaluation

My virtual gallery went very well, each room had all my work in it, placed in a well organised manner, each voice over for the introduction of each room was done very well along with the voice overs for each object. The improvements I could make on this gallery is finish adding the rest of the voice overs on each object and the texturing could have gone better if I took more time in it and I should have done more research into it.

Unit 4 2.1, 2.2: photo manipulation

Kate Perry Photoshop before and after

Katy Perry before and after photoshop | pictures | Pinterest | Katy Perry and Photoshop. 2016. Katy Perry before and after photoshop | pictures | Pinterest | Katy Perry and Photoshop. [ONLINE] Available at: http://www.pinterest.com/pin/279293614363082102/. [Accessed 14 October 2015].

This image is a close up Picture of Katy Perry, the image has been manipulated by Photoshop, the picture on the right is the original and the left is the manipulated picture. They have mostly used a the smudging tool to get rid of anything that is stopping her skin looking smooth and have also used a color changer to make her eyes more blue. These changes were made to make Katy Perry look beautiful and to have no flaws, keeping her audience thinking she is a perfect woman.

Their are many social issues this picture has raised after being manipulated, this will cause women to try and become as perfect as her even though it’s impossible. This will lead to many women getting depressed from this and also cause some women to take extreme precautions, such as plastic surgery; this will also cause men to make higher standards towards women even though they don’t exist. And again more women will try to become something they are not to please men, causing a vicious cycle.

These photo manipulation techniques have become a commonplace because making celebrities more beautiful than they really are can raise the market in their products, allowing celebrities to gain more money over a shorter period of time.

Learning this technique would allow me to make textures more smooth and learn how to change the color of specific objects in an image, I would use this for advertisement, animation and design.

Keira Knightley

The Reality of Celebrity Photoshop: Before and After | Messy Nessy Chic. 2016. The Reality of Celebrity Photoshop: Before and After | Messy Nessy Chic. [ONLINE] Available at: http://www.messynessychic.com/2010/10/12/the-reality-of-celebrity-photoshop-before-and-after/. [Accessed 14 October 2015].

This image is a picture of Keira Knightley on a film poster, again with same positioning as first picture. They used the warp tool on photoshop to resize Keira’s breasts and also used a filter but for the film posters look, not because of Keira. They resized Keira’s breasts to attract a larger audience, this is because it applies to a large majority of men.

This can have a social and cultural effect on people, as men would then expect more from women when sometimes its impossible without extreme measurements such as plastic surgery. So women would then try to become something they are not to please men and slowly more and more women will try to have bigger breasts, changing the culture and social things that are accepted.

These techniques are used in the commonplace because it can be used for advertisement, so they can attract a bigger audience and receive more money from people watching it. But this can also be used to create art by resizing small objects and making them bend.

These issues are relevant to my professional practice, as I may have to learn this technique in the future to use for art and I also might be forced to use the technique to do the same in the image to advertise, so I can attract a bigger audience.

The industry continue to push this kind of representation and manipulation of these images because people believe that perfect women are slender, have big breasts and have no flaws. So to attract a bigger audience they must give them what they expect to be a perfect women, this also leads to why they manipulate images of women. It is nearly impossible to become a perfect women as audience have such high standards; so the easiest method of obtaining a perfect women in a magazine is to manipulate the image. This way they can easily gain a much larger audience.