Choreography in fighting
This week I will be researching choreography in fight scenes, this will allow me to create a storyboard that is effective in matching the themes and communicating the emotion and personality of the characters. I will conduct this research by first doing secondary research to understand the basics and then taking it further by analysing some fight scenes that from films, this will allow me to learn techniques used in the industry and compare them with other film fights.
In the seventh week, I am going to be conducting research into character’s facial expressions and see what techniques are used to communicate different emotions through the facial expressions.
The human face is known to be the first immediate thing the eye is drawn to, this makes it very important to known how to correctly use facial expressions correctly. As it says in the online article “The body expresses action, but the face is a window into someone’s inner life, and the expression of this inner life in a character makes all the difference between a skilled, observant artist (or writer) and a wooden one.” (Medlej, 2014)
I first start the experiment by recording a fast action, this is because my fight scene will be mostly fast actions and movements between to characters. The video was of me doing multiple straight punches, this will allow me to decide which punch I want to use.
I then brought it into Photoshop and scanned through the footage to decide what punch I wanted. Once decided, I cropped the footage down to the punch I wanted; I then began to Rotoscope, however instead of rotoscoping every frame, I only Rotoscoped key points in my movements which are when I started the action, when I was halfway through the action and finally when I was at the end of my action.
Conducting research into fast paced animation
The first couple of techniques I already know but need more research into are blurring, smearing and timing.
Blurring and smearing
Smearing is usually found between to key frames, it’s like a normal frame but is more morphed and a little strange. There are different types of smearing which are stretching and multiples; stretching is where the character/object becomes stretched out, however this can be made to only occur in certain parts of an object or character, like a character’s arms moving.
I am interested in exploring the use of movement in 2D animation, focusing more on the fast pace animated scenes and how the emotions of the characters are communicated through facial expression and pose/posture/gesture. I will explore this by making the genre of my animation a thriller.
Why is it important?
Exploring the use of movement in animation is important to me and the industry because it plays a key part in what the character or scene is trying to communicate, whether its matching a theme/genre, communicating an emotion of a character at a specific point or personality of that character. A character’s emotion and personality can also be communicated through facial features and pose/posture/gesture which is why if movement, pose/posture/gesture and facial features were created with no prior knowledge or research into, lots of these opportunities of communicating to the audience would be lost, making the animation sloppy and without purpose which is why it’s important to the industry and to me.
Unit 11: task 1
Evaluate them – what do they tell me about yourself?
When looking at the tasks I have conducted, I can see that I am influenced by a lot of different animators with different genres, along with other creators with different disciplines like game developers, sound designers, etc. This is probably because I admire people who put a lot of dedication into their work and have an artistic flair; I have also discovered that I am interested in exploring characters in animation, such as the way they move and express themselves, allowing the audience to understand the character better.
What Strengths do they highlight?
The task I have conducted highlight my strengths in researching, such as researching new techniques and methods or researching people and products. They also highlight strengths in Photoshop, communication, teamwork and documentation.
What skills do I have currently?
The skills I currently have are Photoshop skills, After Effect skills, Illustrator skills, Premier skills.