Audience analyses (Unit 10 1.1, 1.2)
This week I did some audience analyse by looking at four different articles about it.
The articles have shown the audiences for crowdfunding, videogames and online video, here is what I learnt. Crowdfunding audiences seem to have more male than female, with indiegogo having 58% male and 42% female, and Kickstarter having 70% male and 30% female. The ages as well seem to be more young adults, also age almost always plays a large role with the audience when it comes to crowdfunding and everything else; the statistics show that most of the people that view crowdfunding seem to use mobile devices a lot less, however some still hold a large portion of the viewers on mobile which means they have to make sure their content is compatible on all screens.
Videogame audience for the UK make up 40% of population between the ages 6 to 64, consoles and PCs are the platforms most gamers play on, coming 3rd is smartphones, then tablets and then handhelds. 58% of UK gamers are male, 42% females and “There are 36.4m players in the UK, which is 57% of the total population”, which shows that more than half of the population in UK play video games.
For online video audiences, I learnt that mobile video have a big influence on what we buy, some YouTubers have a bigger influence over audiences than most celebrities, YouTube channel are growing a lot more quickly than they use to. All this means that YouTube and other online videos have become more influential to the audience over the years, meaning that commercials are having a better effect, along with also having YouTubers sponsor specific companies.
What surprised when reading through the articles was in the crowdfunding article, that 70% of Kickstarter audience are male. I wasn’t expecting there to be such a huge gape between the percentage of male and female since Kickstarter is not specific to a certain gender but is for all to use. What confused me more is the fact that Indiegogo had the sort of statistics that I was expecting, so now it has to be something with Kickstarter than the whole premise of crowdfunding.
My article on the contexts and characteristics of motion graphics and compositing
Looking back at how we used motion graphics and compositing before the digital era is quite interesting, such as the processes they had to undertake and the kind of technology they used. Such as when they wanted to change the background of a film, they would place a black matte in the area they wanted to change, this was sometimes done by placing a window in front of the camera and painting the area black. Once done . Here is an example of matting used to show a train passing by a window and when it shows movement outside a train.
Here is a link to the evidence document:
FMP Term 3 Evidence Document
Here is the complete interactive comic:
There is also a Ipad version using the madefire app of this that uses tap points like the web version to continue the comic along.
Layer 2- 13th June (3.1)
For the beginning of this week I will begin on working on layer 2 for page 2, I will use the same techniques I used to create the other panels to create these panels. This would include drawing them out, getting them into Photoshop and adding colour, details and shading to them.
Character Bible- 6th June (3.1)
After creating all the designs character, I finally put everything together. The characters were all drawn on paper, then the colour was added by using adobe sketch app on the Ipad and a specialised pen for the Ipad called Dagi. The alien and the main character designs were finished on the end of week 7, however the security guard design was finished much later, this is why this was not written up from week 7. After designing all the characters, I put them together with the written content on Photoshop.
Final wireframes for the layout of panels- 30th May (3.1)
After creating rough designs and ideas, I have decided to create the final wireframes for the layout of panels using the rough designs and ideas to create them. I need the final ones as it will help me to create the panels a lot quicker because they are more organised and it will help me to determine if these panels are capable of keeping a good flow whilst telling the story.
Identifying sounds that will be in the comic- 23rd May 2016 (3.1)
Before I begin creating sounds for the comic, I must first identify what sounds are needed and be able to decide what I can achieve in the time I have.
Here are the sounds that I can create for the comic:
- A gun being ready/ being cocked
- A supressed gun being fired
- A man grunting from pain or shock
- A body being dragged
Research from “Framed Ink”- 15th to 16th May (2.1)
Lighting has the abilities to tell many different stories from the same thing, such as an image or the same set for a movie. A great example is given by the book which says “if we had two shoot two movies and the budget is so limited that we can only have one location, say a room with a table, four chairs, and two windows to the outside. The first movie we have to shoot is a cute tale for little kids and the second, the most upsetting horror movie ever made. And we can’t even reposition a single chair in order to create a more appropriate environment for each film.
Here is a link to the project proposal:
ProjectProposal draft improved more
Here are the slides from presenting my project proposal: